Game Update!


Hi Guys, Charziot here!

--- Progression system ---

A new feature to the game is now a simple progression system. How it works is when getting the wish at the end of the level, the level that you got the wish from now shows a star shape on the level door within level select. This gives a sense of completion when completing levels, and it also shows you what levels are yet to complete.

--- NEW IDEAS ---

I have a new idea for a few upcoming level ideas and one character that the player will see throughout the game. There could be a choice level where the player can choose to either pay a character 1000 coins to quickly reach the end of the level or the actually do the level which will be hard. Another idea i have for characters are two gnomes that offer each of their pathways another choice level. I also found out how to increase the frame-rate when playing the game and how to reduce the amount of memory used when running the game.

--- Progress ---

To end this update I've been doing a lot of testing of certain items and how the player takes damage.
o Added an effect to the shooting spike

o Added a rolling effect to the spike balls

o Updated Level select area

o Changed how damage works with water

o Removed spooky ghost

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